The Moon’s rate of rotation around its own axis, though, always stays the same. Telescopes and new minds helped scientist understand that the Earth and planets orbited around the Sun and the Moon was a battered and cratered satellite held in our own orbit.Because the Moon's orbit is not perfectly circular, its distance from Earth and its speed in orbit both change slightly throughout the month. Copernicus and Galileo upended the long-held Aristotelian view of the heavens as a place where Earth was the center of the Universe and the Moon was a smooth, polished orb. One hundred years later Italian Astronomer Galileo used one of the first telescopes to observe the terminator and deduced from the uneven shadows of the Waning Crescent Phase that the Moon’s surface was pocked with craters and valleys and ridged with mountains. In the early 1500s Astronomer Nicolaus Copernicus developed a model of the Solar System where Earth and the other planets orbited around the Sun, and the Moon orbited around Earth. It wasn’t until the 16th century that our understanding of the Solar System evolved. He also believed the Moon was a translucent sphere that traveled in a perfect orbit around Earth. He reasoned, incorrectly however, that the Earth was fixed in space and that the Moon, Sun and Stars revolved around it. By observing the shadow of the Earth across the face of the Moon during a lunar eclipse, Aristotle reckoned that the Earth was also a sphere. Based on how the terminator curved across the surface of the Moon, he correctly surmised the Moon must be a sphere.Ī few centuries later, around 350 BC, Aristotle took Pythagoras observations even further. Around 500 BC Greek philosopher and astronomer Pythagoras carefully observed the narrow boundary line-the terminator-between the dark and light hemispheres of the Moon. The Greeks were among the first to take a scientific look at the Moon and her phases. What did he think it was? It’s not hard to imagine how the Moon became the source of many religions, myths and legends throughout the ages. Nothing on Earth was quite like this strange brilliant object arcing through the night sky. Imagine a Neanderthal peering out of his cave some dark summer night as the Full Moon rises above the horizon. The illustration below shows all eight main and minor Moon phases and where they occur in the lunar cycle. These interim phases are Waxing Crescent Moon, Waxing Gibbous Moon, Waning Gibbous Moon and Waning Crescent Moon. Unlike the main phases, these minor phases don’t happen at a specific time or luminosity, rather they describe the Moon’s phase for the entire time period between each main phase. The remaining four Moon phases occur at halfway points between the main phases. To learn more about the exact time of the Full Moon and the current Full Moon info, check out these Current Full Moon times. In reality, the exact moment of the Full Moon can be timed to the second. When people say “today is a Full Moon” it’s important to remember that doesn’t mean the Moon is full all day long, only that the Full Moon Phase occurs on this day. The First and Last Quarter phases happen when the Moon is exactly half illuminated, with 50-percent luminosity. The New Moon Phase occurs when the Moon is completely dark with zero-percent luminosity, while the Full Moon Phase is completely bright with 100-percent luminosity. These phases occur at very specific times and are measured by both the Moon’s luminosity and how far along the Moon is in its orbit around Earth. The four main Moon phases in order are the New Moon, First Quarter Moon, Full Moon and Last Quarter Moon. The illustration is set to your computer’s clock and therefore gives you an accurate reading for your own particular time zone. The illustration above shows the range of illumination for today - June 05, 2023. And while the changes may seem slow, on any given day the amount of Moon illuminated by the Sun can vary by as much as 10-percent. It’s the Moon’s journey as it orbits around Earth that creates the predictable dance between light and shadow.
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Winner of several international contests, invited to the 20 X Games, Julien subsequently engaged in videos with the Gpsy Feelin collective and with the PVS productions, where his radical style and his creativity contributed to the fame of the French Touch. Once he had made his choice, he put his heart and soul into skiing until he eventually became one of France’s main slopestyle specialists. Julien’s career in freestyle skiing began by giving up the idea of becoming a professional footballer. A style he now puts at the service of his own performance. A style setting him apart from the others, which combines dynamism and serenity. They inspired and motivated us during all those years.A distinguished freestyler and mountain skier in the making, Julien has an important advantage in the way he skies: style. GPSY means Good People Stay Young, people should know that! We did 6 movies before, it was awesome to see the the respect we got from the Newschoolers community. Is there anything you want to say to the NS community? But we're gonna keep in touch and give each other help on the different projects! Flo Bastien is shooting with Black Crows and the two swiss (Laurent Demartin and Alex Chabot) are starting a new project in Switzerland, so it's a good mix. I'm going to do a web series with GOPRO, Julien Lange is doing a project with the GPSY filmers Yann and Jeremy. So we're all taking different roads with different projects. I have to ask why? What are your plans for the winter then? What about the other skiers and filmers?Īfter working together for 8 years, it was hard to keep the same energy together, so before we started this movie we decided it would be the last. The urban shots are something else too.ĭamn, I loved the films. This movie Cruise Control is our last one, so that road is over for now. So what's happening this winter with GPSY? But during the winter, all the plans with the brands change, so we do it with what we got. So we are pretty confident and like, "OK this year is the year, everybody is backing us we can do some trips, film the movie and maybe a little bit of extra budget at the end for life". At the beginning of season, every brand says "yes sure guys, we're going to help you". They spend around two months on it moving between Paris and Alps to cut the film and also get the soundtrack mixed perfectly.ĭo you guys get much support from sponsors to pay for trips?įor the support, every year is the same. Yann and Jeremy are the filmers and they live for that project! After the winter, we all go on holiday around the world Yann and Jeremy stay in France to edit the movie. Tell me a bit about the guys who do the filming? How long does the edit take? Over there it was so crazy deep, we'd never seen anything like it! It was the first time we all travelled together and first time for everybody in Japan. Leo: We filmed most of the movie in France but at the beginning of winter, the snow condition were pretty bad so we all moved to Japan to get powder. But we wish you all the best with your future ventures boys! Well Leo we did and we're gutted this is the last GPSY film. It's a mark of the passion the GPSY crew have for their films that when I mentioned my thoughts to Leo, he gently chided me: "It's all good, we not are not making movies for a competition we just hope the people in the scene enjoyed it". It certainly wasn't just me either, I remember having discussions with some of the other film makers in attendance which boiled down to exactly that. Zero awards, hell not even a single nomination and yet in my mind Cruise Control should possibly have won film of the year. When I walked out of the IF3 cinema at the end of the last movie screening my opinion was that GPSY Feelin' had got screwed. “He’s a headstrong guy and all about his hustle. Graise explains that his character is a DJ, rapper, singer, dancer and “pretty much anything-you-need kind of artist.” Like many of the other characters, King is a student at High Water, and he’s incredibly talented at his craft. One cast member who certainly stands out is Eric Graise, a double-leg amputee who plays the character of King. It was definitely a challenge to learn a lesson as Lauryn off screen and as Janelle on screen!” Janelle was constantly going through tough things, and it can bleed over into real life sometimes. “No matter what and unapologetically stand up for what I believe in. “My sisters had both worked on major TV shows, but I think what I learned the most from this show was to always stay true to myself,” she shares. It was McClain’s first time working on a major drama series. It gave her the opportunity to return to her hometown of Atlanta, but she said that the “the shooting process took a lot of hard work, focus and dedication”, so she was glad her family was there to help her through it. Photo courtesy of McClain.ĭancer Lauryn McClain plays Step Up: High Water lead character Janelle Baker, whom she defines as “an ambitious, head-strong dancer who doesn’t like the word ‘no’.” She agrees with Mitchell that the show’s filming process was a challenge. hit your mark, do the work and know your lines.” I’m so grateful to the mentors and teachers throughout my life who instilled discipline in me and taught me the value of leading by example i.e. This required numerous hours of dance rehearsals and preparation throughout the week. “However, it was a challenge, because apart from other shows, remembering lines every week wasn’t your only job. It was a dream come true,” Mitchell says. “I couldn’t have asked for anything more. When asked what filming Step Up: High Water was like, Mitchell explains that it required five months of shooting on location in Atlanta, and it was a great learning experience. “He’s his own man and one of Atlanta’s finest dancers,” says Mitchell. In Step Up: High Water, he plays Dondre Hall, a character he describes as “the big brother figure of the show” who plays “a vital role” in presenting the two leads, Tal and Janelle, to the Atlanta underground party scene. Marcus Mitchell, who Dance Informa last featured in 2015, filled us in that since High Strung premiered in January 2016, he’s been busy with many other projects. Three cast members recently opened up to Dance Informa about their characters, the filming process, the choreography featured and why the dance community doesn’t want to miss this brand new series. While the official release date is still a mystery, the majorly talented cast has managed to keep the dance industry super excited. Obviously, a lot of the plugins are familiar, but the additions of Beat Breaker and Sample Alchemy alone mean that everyone who can should check out the one-month Logic Pro for iPad trial. Logic veterans might wonder where all the menus have gone, but for a lot of people - particularly those who’ve been scared off the Mac version because they fear it will be ‘too complicated’ for them - it will feel like a breath of fresh air. It all comes down to the interface and workflow, which have been beautifully optimised for the touchscreen experience. When designing Logic Pro for iPad, Apple has clearly decided that, rather than give (some) people what they think they want - a straight port of the desktop version - it’s going to give them what it thinks they actually need. Apple Logic Pro for iPad: Performance and verdict Inevitably, there’s AUv3 support, and Ableton Link is on the guest list, too. Just double-tap one to open the full interface.Īs you’d expect, there are plenty more Logic/GarageBand staples here, too: guitar amps and stompboxes the automatic, configurable virtual Drummer Drum Machine Designer Live Loops the Step Sequencer and multi-take recording. The Ableton Live-esque Plug-in Tiles, meanwhile, give you fast access to all the effect and instrument controls in a track’s chain at the bottom of the display. Track Stacks and Track Groups are here, too, and there’s an all-new tag-based browser, which puts all of your content in one place where it can be searched and auditioned. Other things we haven’t seen before in an Apple-made iPad DAW include a proper mixer and comprehensive automation features. As with all the other instruments, these can be played with a choice of touch interfaces. There’s Sample Alchemy, which offers a touchy-feely way to manipulate samples, and the intuitive, hands-on fun factory that is Beat Breaker, a time- and pitch-morphing tool. There are more than 100 in total, many of which have come straight out of Logic for Mac (hello Retro Synth, ES2, Space Designer, etc) but some of which are completely new. We’ve seen and heard plenty of this content on the iPad before in GarageBand (the genre and artist packs, for example), but where Logic for iPad really starts to carve out its own niche is in its selection of plugins. The basic install is a relatively svelte 660MB, but download all the available sounds, loops, patches, etc, and you’re looking at more like 15GB. What of storage requirements, though? Entry-level iPads over the past few years have typically come with either 32GB or 64GB of space, so is that enough? That really depends on how much of that space you have left and how much of the Logic Pro content you want to install. The best thing I can say about Go Go Power Rangers is that it is exactly what the recent movie reboot should have been – it’s witty, character-driven, fun, not afraid to tinker with this and that but ultimately it keeps the heart and appeal of the franchise. Look at the image above – even the usually buffoonish Squat could give you nightmares! His Megazord is also a thing to behold and, perhaps most impressively, he manages to make Rita Repulsa and her cadre of goons intimidating. His renditions of the characters don’t look like the actors in the TV show but that’s OK as these are slightly alternate versions of the Rangers and Mora’s style makes sure these feel like real people in their own right. He’s a good leader but he’s also headstrong and willing to defy Zordon if he believes he is doing the right thing.ĭan Mora’s artwork is also incredible. For instance, Zack is presented as the coolest, most likeable guy in school, Kimberly and Trini are firm best friends despite their different personalities and Billy is a bullied nerd with confidence issues over being a Ranger. Jason, in particular, is handled really well. Writer Ryan Parrot does a great job echoing the characters from the original series but giving them a fresh, modern twist. #1 gets off to a cracking start on that track as it brilliantly packs in our reintroductions to these characters as well as beginning an exciting action-packed story. The setting promises to allow the comics to delve into the characters and their struggle to balance their superhero and everyday lives more than we’ve ever seen before. Go Go Power Rangers is set in the few days after Jason, Billy, Kimberly, Trini and Zack first encountered Zordon and got their powers. Lucky for you, they have just launched a new series that, from the looks of the first issue, might even be better than the mainline comics. If you are a fan of Mighty Morphinbut have never read any of BOOM’s top-notch Power Rangers comics, then you need to rectify that right now. The new Power Rangers comic from BOOM Studios begins with a flawless first issue. When latency in the players’ connections introduces inconsistencies to their shared experience - that is, when whatever exciting thing someone thinks has happened actually hasn’t - Velan’s code can effectively go to the replay, arrive at an authoritative call, rewind the action to that point for everyone, and let them all play on without noticing anything. That analogy helps me understand the effort required of Velan Studios, not only to develop Knockout City, which is commonly pitched as the video game for an all-new sport, but also to support it with its own “officiating” - basically, how the game’s code adjudicates a split-second play in a competition no one has seen before. For those who purchase the game after the free trial, you will also be able to transfer all your progress.Consider instant-replay review in a real-life sport, examining a thrilling play that just happened and either verifying or overturning the result: That agonizing pause in the action, as the umps go to the booth to double-check their work on the field, makes fans feel like the exciting thing they just saw hasn’t actually happened yet. Players who choose to purchase the full game during the free trial period will be able to transfer all their progress and receive additional cosmetic rewards as they continue to battle in Knockout City. In addition to this extensive launch content, Knockout City it will also bring a ton of new content through the seasons at no additional cost, with each season including new maps, modes, balls, limited-time events and more. At launch, Knockout City will deliver a multiplayer package complete with five maps, an interactive environment in which players, players and their teams can train, six types of ball, complete character customization, crossplay, cross progression, Street Play with five playlists, League Play, Matches Private and the complete progression of Street Rank with hundreds of cosmetic items. During this period, the full game will be available. When the game becomes available on May 21, players will also have access to a free trial on PC via Origin and Steam, PlayStation 4, Xbox One, Nintendo Switch, PlayStation 5 and Xbox Series X | S. Players in North America and across Europe will have the opportunity to play Knockout City on the PC during the first beta to take place this weekend, on the 20th and 21st of February, via Origin and Steam. We are very excited for everyone to experience the game and get to feel what makes it an innovative and high energy experience ”. “With some of the biggest minds in the industry, the team's work in Knockout City really shows experience and talent. "It is an honor to work with Velan Studios on their first EA Originals release," said Steve Pointon, senior vice president of Content and Outsourced Development at Electronic Arts. With up to 32 friends on all platforms, teams will be able to personalize their names, logos, banners and even choose a customized vehicle to enter the battle. The robust customization options for Knockout City - looks, equipment, attitude, body type, hairstyle and even gliders, knockout effects and taunts - will leave players fighting in style. The game is easy to learn and play, but practice is key to mastering positioning, playing time and teamwork and mastering the burning war.Īnd, of course, once players master the movements, they will also be able to present their own unique look. A solid team is also the difference between getting it right or getting it right. In Knockout City, players start all matches on an equal footing and need to rely on their ability to dominate the competition. Whether it's playing 3 × 3, 4 × 4 or released games on Street Play, ranked in League Play or an experience hosted in a private match, the fight to take down rival teams takes many forms. Since we discovered this magic in the game, we haven't been able to stop playing and we can't wait to share this experience with some of you during the first closed beta this weekend. It's not just burnt, it's a burnt-out war. “Knockout City starts with the initially simple concept of throwing and receiving a ball and adds an incredible amount of skill, depth and style, bringing a competitive, innovative and fun multiplayer experience that you have to play to feel. "At Velan, we care a lot about finding new gaming experiences," said Karthik Bala, co-founder and CEO of Velan Studios. This is calculated by determining all guaranteed salaries + any dead cap from non-guaranteed salaries. Cap TypeĢ023-24 Practical Cap Space Available Practical Cap Space: The team may only sign outside players using any available exceptions or at league minimum salaries. This means Cap Holds & Exceptions are NOT included in their Total Cap Allocations, and renouncing these figures will not afford them any cap space. The Mavericks are currently over the league salary cap. TypeĢ023-24 Dallas Mavericks Salary Cap Totals Teams that spend over the threshold pay fines (estimated below). Typeĭenotes the Mavericks current standing in terms of the luxury tax threshold. The "credit" balance remains as an exception that can be used within the next year to acquire salary via trade without further relinquishing additional salary. Trade Exception Details becomes available when a team relinquishes more salary than it acquires during a trade. It can be used for contracts up to 2 years in length. Non-Taxpayer Mid-Level Exception Details is awarded annually to teams who are above the cap but below the Luxury Tax Apron ($169,000,000) and can be used for contracts up to 4 years in length.īi-Annual Exception Details is available to any teams who are below the Luxury Tax Apron ($169,000,000), and did not use this exception in the previous season. Exceptions can be split up for multiple player signings, however only one of these exceptions may be used in a season and they cannot be combined. Player (10)Įxceptions are essentially "grants" offering teams an additional way to sign players. These figures are not counted toward a team's Luxury Tax Allocation. Renouncing these cap holds will NOT afford the team any new cap space. Since the Mavericks are currently over the league salary cap, these cap holds do not count against their Total Cap figure. Player (1)Ĭap holds represent "placeholders" for pending free agents, unsigned draft picks, offer sheets, etc. Two-way salaries do not count against a team's Total Cap/Tax Allocations. Players signed to Two-Way contracts that are currently designated to G-League affiliate. Learn more about the process for FDA approval. These vaccines were found to meet the high standards for safety, effectiveness, and manufacturing quality FDA requires of an approved product. inspections of the sites where the vaccine is made.vaccine testing results to ensure vaccine quality, and.as well as details of the manufacturing process,.preclinical and clinical trial data and information,.Before granting approval, FDA reviewed evidence that built on the data and information submitted to support the EUA. Learn more in this video about EUAs.įDA has granted full approval for some COVID-19 vaccines. The EUAs allowed the vaccines to be quickly distributed for use while maintaining the same high safety standards required for all vaccines. Initially, they determined that COVID-19 vaccines met FDA’s safety and effectiveness standards and granted those vaccines Emergency Use Authorizations (EUAs). Any side effects from getting the vaccine are normal signs the body is building protection.īefore vaccines are made available to people in real-world settings, FDA assesses the findings from clinical trials. People get this protection from a vaccine, without ever having to risk the potentially serious consequences of getting sick with COVID-19. At the end of the immune building process, our bodies have learned how to help protect against future infection with the virus that causes COVID-19.This response is similar to what your body does if you get sick with COVID-19, but is temporary. This triggers our immune system to produce antibodies and activate other immune cells to fight off what it is an infection. Our immune system recognizes that the spike protein does not belong there. Next, our cells display the spike protein on their surface.After the spike protein piece is made, our cells break down the vector virus and remove it. The spike protein is found on the surface of the virus that causes COVID-19. It enters the muscle cells and uses the cells’ machinery to produce a harmless piece of what is called a spike protein. The vector virus in the vaccine is not the virus that causes COVID-19, but a different, harmless virus. Viral vector COVID-19 vaccines are given in a muscle in the upper arm.Any side effects from getting the vaccine are normal signs the body is building protection. The benefit is that people get this protection from a vaccine, without ever having to risk the potentially serious consequences of getting sick with COVID-19.
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They never really fixed all the problems that the update introduced and so when they updated it again in 2009, the game got even more bugs. They updated the source branch many times and I believe it was the 2007 source update that gave half life source the bad reputation it has today. But they quickly stopped paying attention to it. I've looked into the history of hl:source and you'll find that the game was pretty much exactly what it was supposed to be when it released and they fixed bugs and improved the base game with updates. In closing: Valve has been using GameBanana content for the last seven years. I installed it tonight and that fanmade HEV arm texture is still there, artist's signature intact. Well, I can tell you that as of 2020, Half-Life Source is still using fanmade textures instead of the official Gearbox content. That was the end of the conversation for the HD pack. They pulled the world textures and left everything else. Half-Life Source came preinstalled with a GameBanana texture pack for a week until I told him. This pack included a completely fanmade set of world textures. The artist's name is in this single Steam announcement and nowhere else. To make things a little easier, I linked to a fanmade port of the pack on GameBanana.Īlfred asked no questions and immediately threw the thing into the Beta branch of the game a few days later. After all, the GoldSrc version had implemented that option in its SteamPipe update. So I suggested to Valve's Alfred Reynolds that they implement the HD pack. Naturally, I wanted to help out any way I could. In their announcement, they posted a link to their GitHub Issue tracker. The story begins in 2013, as Valve begins porting the Half-Life 2 branch of Source to SteamPipe. Well today, I'll tell the story of how I made it worse. Unforeseen Consequences: A Half-Life Documentary Half-Life on Twitter Half-Life Franchise on Steam Combine OverWiki Black Mesa Source LambdaGeneration Project Borealis RunThinkShootLive Half-Life: Alyx team AMA To All New & Old Players of the Franchise - r/HalfLife Welcome Guide by /u/Nobiting Requirements for Half Life: Alyx What order should I play the Half-Life games in? The Best Singleplayer Mods Guide by /u/Dune_Jumper Marc Laidlaw's Epistle 3 with Real Names by /u/Gondile Where is Half-Life 3? These Things, They Take Time. Offenders of these rules may be banned without warning. Any posts containing spoilers must be marked as spoiler using Reddit's built-in spoiler warnings. Posting unmarked spoilers or leaks of Half-Life: Alyx will result in an immediate ban.Do not pass other's work off as your own. When posting fan generated content, try to credit the original artist and link to the primary source whenever possible.Posting uncalled for materials may result in an immediate and permanent ban. All other NSFW posts and comments must be tagged. Stalking, harassment, witch hunting, trolling, brigading, ddosing, or doxxing will not be tolerated and will result in a ban. No personal information, in posts or comments. Personal attacks, bigotry, fighting words, otherwise inappropriate behavior or content, comments that insult or demean a specific user or group of users will be removed. All posts and comments must follow Reddiquette.Please submit posts of this nature to to r/HalfLifeLounge. image macros, "One-liner" jokes), streams, generic Let's Plays, reposts, spam, rants, etc. Low-value submissions that may detract from meaningful discussion are not allowed. Important Valve and Steam news may be allowed per Moderator discretion. Submissions must be directly related to the Half-Life franchise.We have a few light rules to keep discussion upbeat and interesting, check them out below! You've come to the right place to discuss Half-Life. You have chosen, or have been chosen to subscribe to our subreddit. |
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